Sunlion quick guide: Halo buffs, energy and Break flex
Four basic attacks grant the Sun Halo, empowering the next skill. Both the core attack and Break skill benefit. Build Light damage amplification, then use the core and ultimate during the Break window; if the team lacks a Break unit, Sunlion can bring Holy Storm and fill that role.
Four basics grant Sun Halo and empower the next skill
The passive grants 30% final damage against targets that do not counter your element. Every four basic attacks grant Sun Halo, empowering the next skill. With the carried-item enhancement, the core skill can heal and may avoid energy cost in the creator’s test; verify the exact chance and skill text in-game.

Holy Storm groups enemies and fills the Break role
Holy Storm is a Break skill, which the creator says has a 150% Break multiplier; it pulls targets toward the center. Sun Halo empowers the final hit and can stun ordinary enemies, but the video notes the stun does not affect bosses. If the team already has a Break unit, use an energy or damage skill instead.

Stack Light amplification and transform with the ultimate
Holy Roar grants 6% Light damage amplification per hit, up to three stacks for about 20 seconds; Sun Halo can fill the stacks in one cast. The fourth skill restores 20 energy, plus 5 when empowered. The ultimate deals area damage, transforms Sunlion and grants 15% damage amplification until combat ends.

After Break: energy/buff → core → ultimate
Switch in during the Break window. If Sun Halo is ready, use the empowered core; otherwise build it with four basic attacks. Save the energy skill for another core or ultimate, and stack the damage buff first. Use the ultimate at full energy to extend the burst. Prioritize energy then Attack; pair with Break, energy and healing roles, swapping the Break companion to counter the enemy element.

Watch the complete creator video · 【伊莫】光系近战主C:日耀狮,技能机制与实操手法、养成加点携带物、配队推荐